A paranoia-driven horror survival game where you identify Visitors disguised as humans during an apocalyptic scenario
Master the art of detecting Visitors disguised as humans through physical trait analysis and behavioral observation
Every action costs precious daily energy - balance investigation, shelter management, and survival decisions
Manage your apocalyptic shelter, provide for guests, and maintain vital resources in a world-ending scenario
Experience branching storylines with randomized elements that create unique challenges each playthrough
No, I'm not a Human is a critically acclaimed paranoia-driven horror survival game developed by Trioskaz and published by Critical Reflex.
In the near future, sudden abnormal solar activity causes global temperatures to rise dramatically. The daytime sun burns like molten lava, instantly scorching or killing any exposed living creatures. To survive, humanity is forced to live by day and rest by night: staying indoors with curtains drawn during the day, only venturing out at night to search for resources and shelter.
However, the nights, while relatively safer, hide a more terrifying threat—the "Visitors" emerging from deep underground. These creatures look nearly identical to humans and can easily blend in with survivors, but possess extreme ferocity. The government (Federal Emergency Management Agency in the English version) continuously broadcasts identification clues through daily news and radio:
However, these characteristics are not absolute. Some Visitors don't exhibit all abnormal signs, while some humans occasionally show similar traits, increasing the difficulty of identification.
Players assume the role of an unnamed protagonist living alone in a small house on the edge of town. Every night, someone knocks on the door seeking shelter—possibly genuine humans, or perhaps disguised Visitors. The protagonist must consume limited "energy" points to conduct appearance and dialogue checks, or use a shotgun when necessary. If you mistakenly kill a human identified as a Visitor, there's no direct punishment, but you may suffer nighttime consequences if you leave a real Visitor behind; if you allow a Visitor into your house, you will be killed in your sleep.
As the story progresses, players witness through their windows the further collapse of the apocalypse: spreading wildfires, defeated military and police forces, anti-government riots, hospitals and cities gradually isolated and locked down. The scorching days and fearful nights alternately torment survivors, pushing humanity and morality to their limits. The game's ending branches based on your shelter judgments and interaction choices, presenting different portrayals of civilization's decline and humanity's light or dark side.
No, I'm not a Human is now officially released on all major platforms. Experience the terror today!
The "AI Awakening" story chapter has been added, bringing more thrilling content to the game
Share your game strategies and experiences. Best guides will be rewarded with exclusive content