"The main character controlled by the player, working as a doorman during supernatural events"
The Protagonist is the player character in "No, I'm not a Human", working as a doorman/apartment manager during a series of supernatural events. Players must identify various visitors while managing their own survival and uncovering the mysteries surrounding their building.
The character directly controlled by the player throughout the game
Responsible for screening visitors and making critical decisions
Must balance visitor management with personal survival needs
The protagonist has a background in mining, which may explain their attention to detail and methodical approach to visitor screening. This profession likely provided them with the observational skills needed for their current role.
Currently working as a doorman or apartment manager, responsible for screening all visitors to the building. This position places them at the center of the supernatural events unfolding in the game.
Species: Human (confirmed player character)
Status: The central figure through which players experience the game
Makes critical choices about visitor entry and building security
Examines visitors using various tools and methods
Balances visitor screening with personal needs and safety
Adapts strategies based on previous encounters and experiences
Professional relationship based on screening and decision-making
Responsible for the safety and security of building occupants
Caught between human visitors and potentially dangerous entities
Carefully observe all visitor characteristics and behaviors
Balance investigation tools with personal survival needs
Learn to identify patterns in visitor behavior and appearance
Evaluate the potential danger of each visitor decision