Protagonist

"The main character controlled by the player, working as a doorman during supernatural events"

Protagonist

Basic Information

Name: Protagonist
Species: Human
Gender: Male
Occupation: Doorman / Miner
Debut: Game Start
Room: Office
Type: Player Character

Character Overview

The Protagonist is the player character in "No, I'm not a Human", working as a doorman/apartment manager during a series of supernatural events. Players must identify various visitors while managing their own survival and uncovering the mysteries surrounding their building.

Player Control

The character directly controlled by the player throughout the game

Key Role

Responsible for screening visitors and making critical decisions

Survival Focus

Must balance visitor management with personal survival needs

Background Story

Mining Background

The protagonist has a background in mining, which may explain their attention to detail and methodical approach to visitor screening. This profession likely provided them with the observational skills needed for their current role.

Doorman Position

Currently working as a doorman or apartment manager, responsible for screening all visitors to the building. This position places them at the center of the supernatural events unfolding in the game.

Identification Guide

Characteristics

Appearance Human appearance, no supernatural features
Role Building manager/doorman
Abilities Human capabilities and limitations
Status Player-controlled character

Character Analysis

Species: Human (confirmed player character)

Status: The central figure through which players experience the game

Behavior Patterns

Decision Making

Makes critical choices about visitor entry and building security

Investigation

Examines visitors using various tools and methods

Survival Management

Balances visitor screening with personal needs and safety

Progressive Learning

Adapts strategies based on previous encounters and experiences

Relationships

Visitors

Professional relationship based on screening and decision-making

Building Residents

Responsible for the safety and security of building occupants

Supernatural Elements

Caught between human visitors and potentially dangerous entities

Gameplay Strategy

Observation Skills

Carefully observe all visitor characteristics and behaviors

Resource Management

Balance investigation tools with personal survival needs

Pattern Recognition

Learn to identify patterns in visitor behavior and appearance

Risk Assessment

Evaluate the potential danger of each visitor decision